<?php


if ($npcc==301) {
//名字
$nname="山神";
//等级
$ndj=107;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==308) {
//名字
$nname="驿站驿官";
//等级
$ndj=126;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==313) {
//名字
$nname="乌鸡国国王";
//等级
$ndj=168;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==314) {
//名字
$nname="边关守卫";
//等级
$ndj=95;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";



} elseif ($npcc==315) {
//名字
$nname="宫兵";
//等级
$ndj=95;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==316) {
//名字
$nname="宝象国王";
//等级
$ndj=171;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";



} elseif ($npcc==317) {
//名字
$nname="宫妃";
//等级
$ndj=81;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";



} elseif ($npcc==318) {
//名字
$nname="大臣";
//等级
$ndj=106;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
} elseif ($npcc==319) {
//名字
$nname="渔夫";
//等级
$ndj=86;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==320) {
//名字
$nname="宫兵";
//等级
$ndj=103;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==321) {
//名字
$nname="软泥怪";
//等级
$ndj=80;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==326) {
//名字
$nname="佝偻的老人";
//等级
$ndj=88;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==329) {
//名字
$nname="驿站官员";
//等级
$ndj=107;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

} elseif ($npcc==330) {
//名字
$nname="车迟国国王";
//等级
$ndj=147;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";





} elseif ($npcc==331) {
//名字
$nname="内阁大臣";
//等级
$ndj=109;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==335) {
	
//名字
$nname="*螃蟹";
//等级
$ndj=1;
//HP
$nhp=80;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=7;
//魔攻
$nmg=8;
//防御
$nfy=8;
//魔防
$nmf=8;
//冰攻
$nbg=1;
//火攻
$nhg=1;
//雷攻
$nlg=1;
//冰防
$nbf=1;
//火防
$nhf=1;
//雷防
$nlf=1;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
	//死亡掉落

//经验
$npjy=4;//经验


//爆物品
$wpdz1="";//初始
$wpdz2="";//初始
$wpdz3="";//初始
$wpdz4="";//初始
$wpdz5="";//初始
$wpdz6="";//初始
$wpdz7="";//初始


$wpdz1[]="螃蟹肉";//名字
$wpdz2[]=2;//物品分类
$wpdz3[]=327;//物品id
$wpdz4[]=1;//	掉落的量
$wpdz5[]=1;//	重量
$wpdz6[]=100;//	爆率百分比
$wpdz7[]=10;//	多少爆率

//死亡掉落
	
} elseif ($npcc==336) {
	//名字
$nname="*潮水螃蟹";
//等级
$ndj=5;
//HP
$nhp=150;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=80;
//魔攻
$nmg=80;
//防御
$nfy=80;
//魔防
$nmf=80;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


//死亡掉落

//经验
$npjy=10;//经验


//爆物品
$wpdz1="";//初始
$wpdz2="";//初始
$wpdz3="";//初始
$wpdz4="";//初始
$wpdz5="";//初始
$wpdz6="";//初始
$wpdz7="";//初始


$wpdz1[]="螃蟹肉";//名字
$wpdz2[]=2;//物品分类
$wpdz3[]=327;//物品id
$wpdz4[]=1;//	掉落的量
$wpdz5[]=1;//	重量
$wpdz6[]=100;//	爆率百分比
$wpdz7[]=20;//	多少爆率

//死亡掉落
	
	
	
	} elseif ($npcc==337) {
	//名字
$nname="*海贼";
//等级
$ndj=5;
//HP
$nhp=150;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

	//死亡掉落

//经验
$npjy=15;//经验


//爆物品
$wpdz1="";//初始
$wpdz2="";//初始
$wpdz3="";//初始
$wpdz4="";//初始
$wpdz5="";//初始
$wpdz6="";//初始
$wpdz7="";//初始


$wpdz1[]="海贼头巾";//名字
$wpdz2[]=2;//物品分类
$wpdz3[]=328;//物品id
$wpdz4[]=1;//	掉落的量
$wpdz5[]=1;//	重量
$wpdz6[]=100;//	爆率百分比
$wpdz7[]=50;//	多少爆率

//死亡掉落


} elseif ($npcc==338) {
//名字
$nname="*海贼头子";
//等级
$ndj=10;
//HP
$nhp=150;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

	//死亡掉落

//经验
$npjy=20;//经验


//爆物品
$wpdz1="";//初始
$wpdz2="";//初始
$wpdz3="";//初始
$wpdz4="";//初始
$wpdz5="";//初始
$wpdz6="";//初始
$wpdz7="";//初始


$wpdz1[]="海贼头巾";//名字
$wpdz2[]=2;//物品分类
$wpdz3[]=328;//物品id
$wpdz4[]=1;//	掉落的量
$wpdz5[]=1;//	重量
$wpdz6[]=100;//	爆率百分比
$wpdz7[]=50;//	多少爆率

//死亡掉落

} elseif ($npcc==339) {

//名字
$nname="*鳅鱼精";
//等级
$ndj=35;
//HP
$nhp=2000;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
//死亡掉落

//经验
$npjy=350;//经验


//爆物品
$wpdz1="";//初始
$wpdz2="";//初始
$wpdz3="";//初始
$wpdz4="";//初始
$wpdz5="";//初始
$wpdz6="";//初始
$wpdz7="";//初始


$wpdz1[]="鳅鱼皮";//名字
$wpdz2[]=2;//物品分类
$wpdz3[]=329;//物品id
$wpdz4[]=1;//	掉落的量
$wpdz5[]=1;//	重量
$wpdz6[]=100;//	爆率百分比
$wpdz7[]=20;//	多少爆率




//死亡掉落
} elseif ($npcc==340) {

//名字
$nname="*赤背虾精";
//等级
$ndj=35;
//HP
$nhp=2000;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
//死亡掉落

//经验
$npjy=350;//经验


//爆物品
$wpdz1="";//初始
$wpdz2="";//初始
$wpdz3="";//初始
$wpdz4="";//初始
$wpdz5="";//初始
$wpdz6="";//初始
$wpdz7="";//初始


$wpdz1[]="赤背虾皮";//名字
$wpdz2[]=2;//物品分类
$wpdz3[]=330;//物品id
$wpdz4[]=1;//	掉落的量
$wpdz5[]=1;//	重量
$wpdz6[]=100;//	爆率百分比
$wpdz7[]=20;//	多少爆率




//死亡掉落
} elseif ($npcc==341) {


//名字
$nname="【鲨鱼精】";
//等级
$ndj=45;
//HP
$nhp=5000;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

//经验
$npjy=88888;//经验





} elseif ($npcc==342) {
//名字
$nname="虾兵";
//等级
$ndj=35;
//HP
$nhp=2000;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

//死亡掉落

//经验
$npjy=350;//经验


//爆物品
$wpdz1="";//初始
$wpdz2="";//初始
$wpdz3="";//初始
$wpdz4="";//初始
$wpdz5="";//初始
$wpdz6="";//初始
$wpdz7="";//初始


$wpdz1[]="皮皮虾";//名字
$wpdz2[]=2;//物品分类
$wpdz3[]=332;//物品id
$wpdz4[]=1;//	掉落的量
$wpdz5[]=1;//	重量
$wpdz6[]=100;//	爆率百分比
$wpdz7[]=20;//	多少爆率




//死亡掉落

} elseif ($npcc==343) {
//名字
$nname="蟹将";
//等级
$ndj=35;
//HP
$nhp=2000;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
//死亡掉落

//经验
$npjy=350;//经验


//爆物品
$wpdz1="";//初始
$wpdz2="";//初始
$wpdz3="";//初始
$wpdz4="";//初始
$wpdz5="";//初始
$wpdz6="";//初始
$wpdz7="";//初始


$wpdz1[]="大炸蟹";//名字
$wpdz2[]=2;//物品分类
$wpdz3[]=333;//物品id
$wpdz4[]=1;//	掉落的量
$wpdz5[]=1;//	重量
$wpdz6[]=100;//	爆率百分比
$wpdz7[]=20;//	多少爆率




//死亡掉落


} elseif ($npcc==344) {
//名字
$nname="【蟹将】";
//等级
$ndj=50;
//HP
$nhp=7000;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
//经验
$npjy=88888;//经验



} elseif ($npcc==345) {
//名字
$nname="【虾兵】";
//等级
$ndj=50;
//HP
$nhp=7000;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


} elseif ($npcc==346) {
//名字
$nname="巨鳌怪";
//等级
$ndj=45;
//HP
$nhp=6000;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

//死亡掉落

//经验
$npjy=450;//经验


//爆物品
$wpdz1="";//初始
$wpdz2="";//初始
$wpdz3="";//初始
$wpdz4="";//初始
$wpdz5="";//初始
$wpdz6="";//初始
$wpdz7="";//初始


$wpdz1[]="巨鳌肉";//名字
$wpdz2[]=2;//物品分类
$wpdz3[]=334;//物品id
$wpdz4[]=1;//	掉落的量
$wpdz5[]=1;//	重量
$wpdz6[]=100;//	爆率百分比
$wpdz7[]=20;//	多少爆率




//死亡掉落

} elseif ($npcc==347) {
//名字
$nname="鲨鱼精";
//等级
$ndj=45;
//HP
$nhp=6000;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
//死亡掉落

//经验
$npjy=600;//经验


//爆物品
$wpdz1="";//初始
$wpdz2="";//初始
$wpdz3="";//初始
$wpdz4="";//初始
$wpdz5="";//初始
$wpdz6="";//初始
$wpdz7="";//初始


$wpdz1[]="鲨鱼肉";//名字
$wpdz2[]=2;//物品分类
$wpdz3[]=335;//物品id
$wpdz4[]=1;//	掉落的量
$wpdz5[]=1;//	重量
$wpdz6[]=100;//	爆率百分比
$wpdz7[]=20;//	多少爆率




//死亡掉落


} elseif ($npcc==348) {
//名字
$nname="【双头海龙】";
//等级
$ndj=60;
//HP
$nhp=8500;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
//经验
$npjy=88888;//经验




} elseif ($npcc==349) {
//名字
$nname="桂花树";
//等级
$ndj=45;
//HP
$nhp=4000;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
//死亡掉落

//经验
$npjy=450;//经验


//爆物品
$wpdz1="";//初始
$wpdz2="";//初始
$wpdz3="";//初始
$wpdz4="";//初始
$wpdz5="";//初始
$wpdz6="";//初始
$wpdz7="";//初始


$wpdz1[]="桂花枝";//名字
$wpdz2[]=2;//物品分类
$wpdz3[]=336;//物品id
$wpdz4[]=1;//	掉落的量
$wpdz5[]=1;//	重量
$wpdz6[]=100;//	爆率百分比
$wpdz7[]=20;//	多少爆率




//死亡掉落

} elseif ($npcc==350) {
	//名字
$nname="【桂花树】";
//等级
$ndj=55;
//HP
$nhp=5500;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
//经验
$npjy=88888;//经验






} elseif ($npcc==351) {
	//名字
$nname="杏花树";
//等级
$ndj=45;
//HP
$nhp=4000;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
//死亡掉落

//经验
$npjy=450;//经验


//爆物品
$wpdz1="";//初始
$wpdz2="";//初始
$wpdz3="";//初始
$wpdz4="";//初始
$wpdz5="";//初始
$wpdz6="";//初始
$wpdz7="";//初始


$wpdz1[]="杏花果";//名字
$wpdz2[]=2;//物品分类
$wpdz3[]=337;//物品id
$wpdz4[]=1;//	掉落的量
$wpdz5[]=1;//	重量
$wpdz6[]=100;//	爆率百分比
$wpdz7[]=20;//	多少爆率




//死亡掉落
} elseif ($npcc==352) {
	//名字
$nname="【杏花树】";
//等级
$ndj=55;
//HP
$nhp=5500;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
//经验
$npjy=88888;//经验




} elseif ($npcc==353) {	
	//名字
$nname="老狼";
//等级
$ndj=45;
//HP
$nhp=4000;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
//死亡掉落

//经验
$npjy=450;//经验


//爆物品
$wpdz1="";//初始
$wpdz2="";//初始
$wpdz3="";//初始
$wpdz4="";//初始
$wpdz5="";//初始
$wpdz6="";//初始
$wpdz7="";//初始


$wpdz1[]="狼皮";//名字
$wpdz2[]=2;//物品分类
$wpdz3[]=338;//物品id
$wpdz4[]=1;//	掉落的量
$wpdz5[]=1;//	重量
$wpdz6[]=100;//	爆率百分比
$wpdz7[]=20;//	多少爆率




//死亡掉落



} elseif ($npcc==354) {
	//名字
$nname="【老狼】";
//等级
$ndj=50;
//HP
$nhp=6000;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
//经验
$npjy=88888;//经验





} elseif ($npcc==355) {
//名字
$nname="西瓜精";
//等级
$ndj=20;
//HP
$nhp=1200;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";	
//死亡掉落

//经验
$npjy=200;//经验


//爆物品
$wpdz1="";//初始
$wpdz2="";//初始
$wpdz3="";//初始
$wpdz4="";//初始
$wpdz5="";//初始
$wpdz6="";//初始
$wpdz7="";//初始


$wpdz1[]="西瓜籽";//名字
$wpdz2[]=2;//物品分类
$wpdz3[]=339;//物品id
$wpdz4[]=1;//	掉落的量
$wpdz5[]=1;//	重量
$wpdz6[]=100;//	爆率百分比
$wpdz7[]=20;//	多少爆率




//死亡掉落


} elseif ($npcc==356) {
	//名字
$nname="【西瓜精】";
//等级
$ndj=25;
//HP
$nhp=2500;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
//经验
$npjy=88888;//经验




} elseif ($npcc==357) {
	//名字
$nname="竹妖";
//等级
$ndj=50;
//HP
$nhp=5000;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

//死亡掉落

//经验
$npjy=500;//经验


//爆物品
$wpdz1="";//初始
$wpdz2="";//初始
$wpdz3="";//初始
$wpdz4="";//初始
$wpdz5="";//初始
$wpdz6="";//初始
$wpdz7="";//初始


$wpdz1[]="竹子";//名字
$wpdz2[]=2;//物品分类
$wpdz3[]=340;//物品id
$wpdz4[]=1;//	掉落的量
$wpdz5[]=1;//	重量
$wpdz6[]=100;//	爆率百分比
$wpdz7[]=50;//	多少爆率




//死亡掉落

} elseif ($npcc==358) {
	//名字
$nname="青蛇怪";
//等级
$ndj=50;
//HP
$nhp=4000;
//MAXHP
$nmaxhp=4000;
//MP
$nmp=1000;
//MAXMP
$nmaxmp=1000;
//攻击
$ngj=11654;
//魔攻
$nmg=11654;
//防御
$nfy=4065;
//魔防
$nmf=4065;
//冰攻
$nbg=70;
//火攻
$nhg=70;
//雷攻
$nlg=70;
//冰防
$nbf=60;
//火防
$nhf=60;
//雷防
$nlf=60;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
//死亡掉落

//经验
$npjy=500;//经验


//爆物品
$wpdz1="";//初始
$wpdz2="";//初始
$wpdz3="";//初始
$wpdz4="";//初始
$wpdz5="";//初始
$wpdz6="";//初始
$wpdz7="";//初始


$wpdz1[]="蛇胆";//名字
$wpdz2[]=2;//物品分类
$wpdz3[]=341;//物品id
$wpdz4[]=1;//	掉落的量
$wpdz5[]=1;//	重量
$wpdz6[]=100;//	爆率百分比
$wpdz7[]=20;//	多少爆率




//死亡掉落


} elseif ($npcc==359) {
	//名字
$nname="【青蛇怪】";
//等级
$ndj=80;
//HP
$nhp=$ndj*2000;
//MAXHP
$nmaxhp=$ndj*2000;
//MP
$nmp=$ndj*50;
//MAXMP
$nmaxmp=$ndj*50;
//攻击
$ngj=$ndj*211;
//魔攻
$nmg=$ndj*222;
//防御
$nfy=$ndj*232;
//魔防
$nmf=$ndj*242;
//冰攻
$nbg=$ndj;
//火攻
$nhg=$ndj;
//雷攻
$nlg=$ndj;
//冰防
$nbf=$ndj;
//火防
$nhf=$ndj;
//雷防
$nlf=$ndj;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";	
//经验
$npjy=88888;//经验





} elseif ($npcc==360) {
	//名字
$nname="黄雀精";
//等级
//等级
$ndj=65;
//HP
$nhp=7000;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";	
	//死亡掉落

//经验
$npjy=650;//经验


//爆物品
$wpdz1="";//初始
$wpdz2="";//初始
$wpdz3="";//初始
$wpdz4="";//初始
$wpdz5="";//初始
$wpdz6="";//初始
$wpdz7="";//初始


$wpdz1[]="黄雀羽毛";//名字
$wpdz2[]=2;//物品分类
$wpdz3[]=342;//物品id
$wpdz4[]=1;//	掉落的量
$wpdz5[]=1;//	重量
$wpdz6[]=100;//	爆率百分比
$wpdz7[]=20;//	多少爆率




//死亡掉落
} elseif ($npcc==361) {
//名字
$nname="彩碟精";
//等级
$ndj=65;
//HP
$nhp=6000;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
	//死亡掉落

//经验
$npjy=650;//经验


//爆物品
$wpdz1="";//初始
$wpdz2="";//初始
$wpdz3="";//初始
$wpdz4="";//初始
$wpdz5="";//初始
$wpdz6="";//初始
$wpdz7="";//初始


$wpdz1[]="黄雀羽毛";//名字
$wpdz2[]=2;//物品分类
$wpdz3[]=342;//物品id
$wpdz4[]=1;//	掉落的量
$wpdz5[]=1;//	重量
$wpdz6[]=100;//	爆率百分比
$wpdz7[]=20;//	多少爆率




//死亡掉落
} elseif ($npcc==362) {
//名字
$nname="【彩碟精】";
//等级
$ndj=60;
//HP
$nhp=7500;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
//经验
$npjy=88888;//经验





} elseif ($npcc==363) {
//名字
$nname="野兔";
//等级
$ndj=15;
//HP
$nhp=1200;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";


//死亡掉落

//经验
$npjy=150;//经验


//爆物品
$wpdz1="";//初始
$wpdz2="";//初始
$wpdz3="";//初始
$wpdz4="";//初始
$wpdz5="";//初始
$wpdz6="";//初始
$wpdz7="";//初始


$wpdz1[]="兔毛";//名字
$wpdz2[]=2;//物品分类
$wpdz3[]=344;//物品id
$wpdz4[]=1;//	掉落的量
$wpdz5[]=1;//	重量
$wpdz6[]=100;//	爆率百分比
$wpdz7[]=50;//	多少爆率




//死亡掉落




} elseif ($npcc==364) {
//名字
$nname="野狼";
//等级
$ndj=15;
//HP
$nhp=1200;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

//死亡掉落

//经验
$npjy=150;//经验


//爆物品
$wpdz1="";//初始
$wpdz2="";//初始
$wpdz3="";//初始
$wpdz4="";//初始
$wpdz5="";//初始
$wpdz6="";//初始
$wpdz7="";//初始


$wpdz1[]="野狼肉";//名字
$wpdz2[]=2;//物品分类
$wpdz3[]=346;//物品id
$wpdz4[]=1;//	掉落的量
$wpdz5[]=1;//	重量
$wpdz6[]=100;//	爆率百分比
$wpdz7[]=20;//	多少爆率



//死亡掉落



} elseif ($npcc==365) {
//名字
$nname="山猪";
//等级
$ndj=15;
//HP
$nhp=1200;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
//死亡掉落

//经验
$npjy=150;//经验


//爆物品
$wpdz1="";//初始
$wpdz2="";//初始
$wpdz3="";//初始
$wpdz4="";//初始
$wpdz5="";//初始
$wpdz6="";//初始
$wpdz7="";//初始


$wpdz1[]="山猪皮";//名字
$wpdz2[]=2;//物品分类
$wpdz3[]=347;//物品id
$wpdz4[]=1;//	掉落的量
$wpdz5[]=1;//	重量
$wpdz6[]=100;//	爆率百分比
$wpdz7[]=20;//	多少爆率



//死亡掉落



} elseif ($npcc==366) {
//名字
$nname="灯芯怪";
//等级
$ndj=25;
//HP
$nhp=2600;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

//死亡掉落

//经验
$npjy=250;//经验


//爆物品
$wpdz1="";//初始
$wpdz2="";//初始
$wpdz3="";//初始
$wpdz4="";//初始
$wpdz5="";//初始
$wpdz6="";//初始
$wpdz7="";//初始


$wpdz1[]="灯芯";//名字
$wpdz2[]=2;//物品分类
$wpdz3[]=348;//物品id
$wpdz4[]=1;//	掉落的量
$wpdz5[]=1;//	重量
$wpdz6[]=100;//	爆率百分比
$wpdz7[]=20;//	多少爆率




//死亡掉落


} elseif ($npcc==367) {
//名字
$nname="扫帚怪";
//等级
$ndj=25;
//HP
$nhp=2600;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
//死亡掉落

//经验
$npjy=250;//经验


//爆物品
$wpdz1="";//初始
$wpdz2="";//初始
$wpdz3="";//初始
$wpdz4="";//初始
$wpdz5="";//初始
$wpdz6="";//初始
$wpdz7="";//初始


$wpdz1[]="扫帚";//名字
$wpdz2[]=2;//物品分类
$wpdz3[]=349;//物品id
$wpdz4[]=1;//	掉落的量
$wpdz5[]=1;//	重量
$wpdz6[]=100;//	爆率百分比
$wpdz7[]=20;//	多少爆率




//死亡掉落

} elseif ($npcc==368) {
	//名字
$nname="【扫帚怪】";
//等级
$ndj=30;
//HP
$nhp=4500;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
//经验
$npjy=88888;//经验




} elseif ($npcc==369) {
	//名字
$nname="灯笼怪";
//等级
$ndj=25;
//HP
$nhp=2600;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

//死亡掉落

//经验
$npjy=250;//经验


//爆物品
$wpdz1="";//初始
$wpdz2="";//初始
$wpdz3="";//初始
$wpdz4="";//初始
$wpdz5="";//初始
$wpdz6="";//初始
$wpdz7="";//初始


$wpdz1[]="灯笼";//名字
$wpdz2[]=2;//物品分类
$wpdz3[]=350;//物品id
$wpdz4[]=1;//	掉落的量
$wpdz5[]=1;//	重量
$wpdz6[]=100;//	爆率百分比
$wpdz7[]=20;//	多少爆率




//死亡掉落
} elseif ($npcc==370) {
//名字
$nname="蜡烛怪";
//等级
$ndj=25;
//HP
$nhp=2600;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";	

//死亡掉落

//经验
$npjy=250;//经验


//爆物品
$wpdz1="";//初始
$wpdz2="";//初始
$wpdz3="";//初始
$wpdz4="";//初始
$wpdz5="";//初始
$wpdz6="";//初始
$wpdz7="";//初始


$wpdz1[]="蜡烛";//名字
$wpdz2[]=2;//物品分类
$wpdz3[]=351;//物品id
$wpdz4[]=1;//	掉落的量
$wpdz5[]=1;//	重量
$wpdz6[]=100;//	爆率百分比
$wpdz7[]=20;//	多少爆率




//死亡掉落
} elseif ($npcc==371) {
	//名字
$nname="【蜡烛怪】";
//等级
//等级
$ndj=35;
//HP
$nhp=4000;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
//经验
$npjy=88888;//经验




} elseif ($npcc==372) {
	//名字
$nname="马刀兵俑";
//等级
$ndj=35;
//HP
$nhp=4000;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
//死亡掉落

//经验
$npjy=350;//经验


//爆物品
$wpdz1="";//初始
$wpdz2="";//初始
$wpdz3="";//初始
$wpdz4="";//初始
$wpdz5="";//初始
$wpdz6="";//初始
$wpdz7="";//初始


$wpdz1[]="马刀兵俑泥人";//名字
$wpdz2[]=2;//物品分类
$wpdz3[]=352;//物品id
$wpdz4[]=1;//	掉落的量
$wpdz5[]=1;//	重量
$wpdz6[]=100;//	爆率百分比
$wpdz7[]=20;//	多少爆率




//死亡掉落
		
} elseif ($npcc==373) {
	//名字
$nname="长矛兵俑";
//等级
$ndj=35;
//HP
$nhp=4000;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
		//死亡掉落

//经验
$npjy=350;//经验


//爆物品
$wpdz1="";//初始
$wpdz2="";//初始
$wpdz3="";//初始
$wpdz4="";//初始
$wpdz5="";//初始
$wpdz6="";//初始
$wpdz7="";//初始


$wpdz1[]="长矛兵俑泥人";//名字
$wpdz2[]=2;//物品分类
$wpdz3[]=353;//物品id
$wpdz4[]=1;//	掉落的量
$wpdz5[]=1;//	重量
$wpdz6[]=100;//	爆率百分比
$wpdz7[]=20;//	多少爆率




//死亡掉落
} elseif ($npcc==374) {
	//名字
$nname="【长矛兵俑】";
//等级
$ndj=40;
//HP
$nhp=5500;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
	//经验
$npjy=88888;//经验



} elseif ($npcc==375) {
	//名字
$nname="宣纸怪";
//等级
$ndj=35;
//HP
$nhp=4000;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
//死亡掉落

//经验
$npjy=350;//经验


//爆物品
$wpdz1="";//初始
$wpdz2="";//初始
$wpdz3="";//初始
$wpdz4="";//初始
$wpdz5="";//初始
$wpdz6="";//初始
$wpdz7="";//初始


$wpdz1[]="宣纸";//名字
$wpdz2[]=2;//物品分类
$wpdz3[]=354;//物品id
$wpdz4[]=1;//	掉落的量
$wpdz5[]=1;//	重量
$wpdz6[]=100;//	爆率百分比
$wpdz7[]=20;//	多少爆率




//死亡掉落


		
} elseif ($npcc==376) {
	//名字
$nname="油墨";
//等级
$ndj=35;
//HP
$nhp=4000;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
	//死亡掉落

//经验
$npjy=350;//经验


//爆物品
$wpdz1="";//初始
$wpdz2="";//初始
$wpdz3="";//初始
$wpdz4="";//初始
$wpdz5="";//初始
$wpdz6="";//初始
$wpdz7="";//初始


$wpdz1[]="油墨";//名字
$wpdz2[]=2;//物品分类
$wpdz3[]=355;//物品id
$wpdz4[]=1;//	掉落的量
$wpdz5[]=1;//	重量
$wpdz6[]=100;//	爆率百分比
$wpdz7[]=20;//	多少爆率




//死亡掉落	
} elseif ($npcc==377) {
	//名字
$nname="【油墨】";
//等级
$ndj=40;
//HP
$nhp=5500;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
		//死亡掉落

//经验
$npjy=88888;//经验








//死亡掉落	
} elseif ($npcc==378) {
	//名字
$nname="天兵";
//等级
$ndj=60;
//HP
$nhp=7000;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
	//死亡掉落

//经验
$npjy=600;//经验


//爆物品
$wpdz1="";//初始
$wpdz2="";//初始
$wpdz3="";//初始
$wpdz4="";//初始
$wpdz5="";//初始
$wpdz6="";//初始
$wpdz7="";//初始


$wpdz1[]="银色星辰";//名字
$wpdz2[]=2;//物品分类
$wpdz3[]=356;//物品id
$wpdz4[]=1;//	掉落的量
$wpdz5[]=1;//	重量
$wpdz6[]=100;//	爆率百分比
$wpdz7[]=50;//	多少爆率




//死亡掉落	
} elseif ($npcc==379) {
	//名字
$nname="天将";
//等级
$ndj=60;
//HP
$nhp=7000;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
	//死亡掉落

//经验
$npjy=600;//经验


//爆物品
$wpdz1="";//初始
$wpdz2="";//初始
$wpdz3="";//初始
$wpdz4="";//初始
$wpdz5="";//初始
$wpdz6="";//初始
$wpdz7="";//初始


$wpdz1[]="金色星辰";//名字
$wpdz2[]=2;//物品分类
$wpdz3[]=357;//物品id
$wpdz4[]=1;//	掉落的量
$wpdz5[]=1;//	重量
$wpdz6[]=100;//	爆率百分比
$wpdz7[]=20;//	多少爆率




//死亡掉落	
} elseif ($npcc==380) {
	//名字
$nname="【天将】";
//等级
$ndj=70;
//HP
$nhp=9000;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
//经验
$npjy=88888;//经验





} elseif ($npcc==381) {
//名字
$nname="仙灵蝴蝶";
//等级
$ndj=60;
//HP
$nhp=5500;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
//死亡掉落

//经验
$npjy=600;//经验


//爆物品
$wpdz1="";//初始
$wpdz2="";//初始
$wpdz3="";//初始
$wpdz4="";//初始
$wpdz5="";//初始
$wpdz6="";//初始
$wpdz7="";//初始


$wpdz1[]="花粉";//名字
$wpdz2[]=2;//物品分类
$wpdz3[]=358;//物品id
$wpdz4[]=1;//	掉落的量
$wpdz5[]=1;//	重量
$wpdz6[]=100;//	爆率百分比
$wpdz7[]=20;//	多少爆率




//死亡掉落
} elseif ($npcc==382) {
//名字
$nname="一万年蟠桃树";
//等级
$ndj=60;
//HP
$nhp=5500;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
//死亡掉落

//经验
$npjy=600;//经验


//爆物品
$wpdz1="";//初始
$wpdz2="";//初始
$wpdz3="";//初始
$wpdz4="";//初始
$wpdz5="";//初始
$wpdz6="";//初始
$wpdz7="";//初始





//死亡掉落

} elseif ($npcc==383) {
//名字
$nname="一千年蟠桃树";
//等级
$ndj=60;
//HP
$nhp=5500;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
//死亡掉落

//经验
$npjy=600;//经验


//爆物品
$wpdz1="";//初始
$wpdz2="";//初始
$wpdz3="";//初始
$wpdz4="";//初始
$wpdz5="";//初始
$wpdz6="";//初始
$wpdz7="";//初始





//死亡掉落
} elseif ($npcc==384) {
//名字
$nname="游荡妖魂";
//等级
$ndj=60;
//HP
$nhp=7000;
//MAXHP
$nmaxhp=7000;
//MP
$nmp=1300;
//MAXMP
$nmaxmp=1300;
//攻击
$ngj=6787;
//魔攻
$nmg=6787;
//防御
$nfy=5678;
//魔防
$nmf=5678;
//冰攻
$nbg=60;
//火攻
$nhg=60;
//雷攻
$nlg=60;
//冰防
$nbf=60;
//火防
$nhf=60;
//雷防
$nlf=60;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

//死亡掉落

//经验
$npjy=600;//经验


//爆物品
$wpdz1="";//初始
$wpdz2="";//初始
$wpdz3="";//初始
$wpdz4="";//初始
$wpdz5="";//初始
$wpdz6="";//初始
$wpdz7="";//初始


$wpdz1[]="游荡魂魄";//名字
$wpdz2[]=2;//物品分类
$wpdz3[]=359;//物品id
$wpdz4[]=1;//	掉落的量
$wpdz5[]=1;//	重量
$wpdz6[]=100;//	爆率百分比
$wpdz7[]=20;//	多少爆率




//死亡掉落
} elseif ($npcc==385) {
//名字
$nname="【游荡妖魂】";
//等级
$ndj=70;
//HP
$nhp=10000;
//MAXHP
$nmaxhp=10000;
//MP
$nmp=2100;
//MAXMP
$nmaxmp=2100;
//攻击
$ngj=8767;
//魔攻
$nmg=8767;
//防御
$nfy=7678;
//魔防
$nmf=7678;
//冰攻
$nbg=70;
//火攻
$nhg=70;
//雷攻
$nlg=70;
//冰防
$nbf=70;
//火防
$nhf=70;
//雷防
$nlf=70;
$ntake="啊~~~哒哒~~~哒~~~~";
//经验
$npjy=88888;//经验



} elseif ($npcc==386) {
//名字
$nname="蟠璃";
//等级
$ndj=60;
//HP
$nhp=7000;
//MAXHP
$nmaxhp=7000;
//MP
$nmp=1300;
//MAXMP
$nmaxmp=1300;
//攻击
$ngj=6787;
//魔攻
$nmg=6787;
//防御
$nfy=5678;
//魔防
$nmf=5678;
//冰攻
$nbg=60;
//火攻
$nhg=60;
//雷攻
$nlg=60;
//冰防
$nbf=60;
//火防
$nhf=60;
//雷防
$nlf=60;
//NPC被攻击说话语
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
//死亡掉落

//经验
$npjy=600;//经验


//爆物品
$wpdz1="";//初始
$wpdz2="";//初始
$wpdz3="";//初始
$wpdz4="";//初始
$wpdz5="";//初始
$wpdz6="";//初始
$wpdz7="";//初始


$wpdz1[]="蟠璃";//名字
$wpdz2[]=2;//物品分类
$wpdz3[]=360;//物品id
$wpdz4[]=1;//	掉落的量
$wpdz5[]=1;//	重量
$wpdz6[]=100;//	爆率百分比
$wpdz7[]=20;//	多少爆率




//死亡掉落

} elseif ($npcc==387) {
//名字
$nname="蟠龙";
//等级
$ndj=60;
//HP
$nhp=7000;
//MAXHP
$nmaxhp=7000;
//MP
$nmp=1300;
//MAXMP
$nmaxmp=1300;
//攻击
$ngj=6787;
//魔攻
$nmg=6787;
//防御
$nfy=5678;
//魔防
$nmf=5678;
//冰攻
$nbg=60;
//火攻
$nhg=60;
//雷攻
$nlg=60;
//冰防
$nbf=60;
//火防
$nhf=60;
//雷防
$nlf=60;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

//死亡掉落

//经验
$npjy=600;//经验


//爆物品
$wpdz1="";//初始
$wpdz2="";//初始
$wpdz3="";//初始
$wpdz4="";//初始
$wpdz5="";//初始
$wpdz6="";//初始
$wpdz7="";//初始


$wpdz1[]="蟠龙";//名字
$wpdz2[]=2;//物品分类
$wpdz3[]=361;//物品id
$wpdz4[]=1;//	掉落的量
$wpdz5[]=1;//	重量
$wpdz6[]=100;//	爆率百分比
$wpdz7[]=20;//	多少爆率




//死亡掉落

} elseif ($npcc==388) {
//名字
$nname="【蟠龙】";
//等级
$ndj=70;
//HP
$nhp=10000;
//MAXHP
$nmaxhp=10000;
//MP
$nmp=2100;
//MAXMP
$nmaxmp=2100;
//攻击
$ngj=8767;
//魔攻
$nmg=8767;
//防御
$nfy=7678;
//魔防
$nmf=7678;
//冰攻
$nbg=70;
//火攻
$nhg=70;
//雷攻
$nlg=70;
//冰防
$nbf=70;
//火防
$nhf=70;
//雷防
$nlf=70;
$ntake="啊~~~哒哒~~~哒~~~~";
//经验
$npjy=88888;//经验




} elseif ($npcc==389) {
//名字
$nname="野狼怪";
//等级
$ndj=60;
//HP
$nhp=5500;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
//死亡掉落

//经验
$npjy=600;//经验


//爆物品
$wpdz1="";//初始
$wpdz2="";//初始
$wpdz3="";//初始
$wpdz4="";//初始
$wpdz5="";//初始
$wpdz6="";//初始
$wpdz7="";//初始





//死亡掉落
} elseif ($npcc==390) {
//名字
$nname="花斑虎怪";
//等级
$ndj=60;
//HP
$nhp=5500;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

//死亡掉落

//经验
$npjy=600;//经验


//爆物品
$wpdz1="";//初始
$wpdz2="";//初始
$wpdz3="";//初始
$wpdz4="";//初始
$wpdz5="";//初始
$wpdz6="";//初始
$wpdz7="";//初始


$wpdz1[]="花斑虎皮";//名字
$wpdz2[]=2;//物品分类
$wpdz3[]=362;//物品id
$wpdz4[]=1;//	掉落的量
$wpdz5[]=1;//	重量
$wpdz6[]=100;//	爆率百分比
$wpdz7[]=20;//	多少爆率




//死亡掉落
} elseif ($npcc==391) {
//名字
$nname="【野狼怪】";
//等级
$ndj=70;
//HP
$nhp=8000;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
//经验
$npjy=88888;//经验




} elseif ($npcc==392) {
//名字
$nname="野鹿怪";
//等级
$ndj=60;
//HP
$nhp=5500;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

//死亡掉落

//经验
$npjy=600;//经验


//爆物品
$wpdz1="";//初始
$wpdz2="";//初始
$wpdz3="";//初始
$wpdz4="";//初始
$wpdz5="";//初始
$wpdz6="";//初始
$wpdz7="";//初始


$wpdz1[]="鹿皮";//名字
$wpdz2[]=2;//物品分类
$wpdz3[]=363;//物品id
$wpdz4[]=1;//	掉落的量
$wpdz5[]=1;//	重量
$wpdz6[]=100;//	爆率百分比
$wpdz7[]=20;//	多少爆率




//死亡掉落
} elseif ($npcc==393) {
//名字
$nname="野熊怪";
//等级
$ndj=60;
//HP
$nhp=5500;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
//死亡掉落

//经验
$npjy=600;//经验


//爆物品
$wpdz1="";//初始
$wpdz2="";//初始
$wpdz3="";//初始
$wpdz4="";//初始
$wpdz5="";//初始
$wpdz6="";//初始
$wpdz7="";//初始


$wpdz1[]="熊胆";//名字
$wpdz2[]=2;//物品分类
$wpdz3[]=365;//物品id
$wpdz4[]=1;//	掉落的量
$wpdz5[]=1;//	重量
$wpdz6[]=100;//	爆率百分比
$wpdz7[]=20;//	多少爆率




//死亡掉落
} elseif ($npcc==394) {
//名字
$nname="【野熊怪】";
//等级
$ndj=70;
//HP
$nhp=8000;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
//经验
$npjy=88888;//经验




} elseif ($npcc==395) {
//名字
$nname="野山妖";
//等级
$ndj=60;
//HP
$nhp=5500;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
//死亡掉落

//经验
$npjy=600;//经验


//爆物品
$wpdz1="";//初始
$wpdz2="";//初始
$wpdz3="";//初始
$wpdz4="";//初始
$wpdz5="";//初始
$wpdz6="";//初始
$wpdz7="";//初始


$wpdz1[]="山妖皮";//名字
$wpdz2[]=2;//物品分类
$wpdz3[]=367;//物品id
$wpdz4[]=1;//	掉落的量
$wpdz5[]=1;//	重量
$wpdz6[]=100;//	爆率百分比
$wpdz7[]=20;//	多少爆率




//死亡掉落

} elseif ($npcc==396) {
//名字
$nname="骷髅怪";
//等级
$ndj=60;
//HP
$nhp=5500;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";

//死亡掉落

//经验
$npjy=600;//经验


//爆物品
$wpdz1="";//初始
$wpdz2="";//初始
$wpdz3="";//初始
$wpdz4="";//初始
$wpdz5="";//初始
$wpdz6="";//初始
$wpdz7="";//初始


$wpdz1[]="大头骨";//名字
$wpdz2[]=2;//物品分类
$wpdz3[]=368;//物品id
$wpdz4[]=1;//	掉落的量
$wpdz5[]=1;//	重量
$wpdz6[]=100;//	爆率百分比
$wpdz7[]=50;//	多少爆率




//死亡掉落
} elseif ($npcc==397) {
//名字
$nname="【骷髅怪】";
//等级
$ndj=70;
//HP
$nhp=8000;
//MAXHP
$nmaxhp=$nhp;
//MP
$nmp=ceil(($ndj+30)*($ndj+20)/ 4)-113;
//MAXMP
$nmaxmp=$nmp;
//攻击
$ngj=($ndj+2)*($ndj+3)*3+80;
//魔攻
$nmg=($ndj+1)*($ndj+2)*3+50;
//防御
$nfy=($ndj+1)*($ndj+1)*2+50;
//魔防
$nmf=($ndj+1)*($ndj+1)*2+50;
//冰攻
$nbg=$ndj-3;
//火攻
$nhg=$ndj-3;
//雷攻
$nlg=$ndj-3;
//冰防
$nbf=$ndj-3;
//火防
$nhf=$ndj-3;
//雷防
$nlf=$ndj-3;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
//经验
$npjy=88888;//经验




} elseif ($npcc==398) {
//名字
$nname="腐尸怪";
//等级
$ndj=60;
//HP
$nhp=8000;
//MAXHP
$nmaxhp=8000;
//MP
$nmp=1500;
//MAXMP
$nmaxmp=1500;
//攻击
$ngj=8767;
//魔攻
$nmg=8767;
//防御
$nfy=6756;
//魔防
$nmf=6756;
//冰攻
$nbg=60;
//火攻
$nhg=60;
//雷攻
$nlg=60;
//冰防
$nbf=60;
//火防
$nhf=60;
//雷防
$nlf=60;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
//死亡掉落

//经验
$npjy=600;//经验


//爆物品
$wpdz1="";//初始
$wpdz2="";//初始
$wpdz3="";//初始
$wpdz4="";//初始
$wpdz5="";//初始
$wpdz6="";//初始
$wpdz7="";//初始


$wpdz1[]="腐尸皮";//名字
$wpdz2[]=2;//物品分类
$wpdz3[]=369;//物品id
$wpdz4[]=1;//	掉落的量
$wpdz5[]=1;//	重量
$wpdz6[]=100;//	爆率百分比
$wpdz7[]=20;//	多少爆率




//死亡掉落


} elseif ($npcc==399) {
//名字
$nname="僵尸怪";
//等级
$ndj=60;
//HP
$nhp=8000;
//MAXHP
$nmaxhp=8000;
//MP
$nmp=1500;
//MAXMP
$nmaxmp=1500;
//攻击
$ngj=8767;
//魔攻
$nmg=8767;
//防御
$nfy=6756;
//魔防
$nmf=6756;
//冰攻
$nbg=60;
//火攻
$nhg=60;
//雷攻
$nlg=60;
//冰防
$nbf=60;
//火防
$nhf=60;
//雷防
$nlf=60;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
//死亡掉落

//经验
$npjy=600;//经验


//爆物品
$wpdz1="";//初始
$wpdz2="";//初始
$wpdz3="";//初始
$wpdz4="";//初始
$wpdz5="";//初始
$wpdz6="";//初始
$wpdz7="";//初始


$wpdz1[]="僵尸皮";//名字
$wpdz2[]=2;//物品分类
$wpdz3[]=370;//物品id
$wpdz4[]=1;//	掉落的量
$wpdz5[]=1;//	重量
$wpdz6[]=100;//	爆率百分比
$wpdz7[]=20;//	多少爆率




//死亡掉落


} elseif ($npcc==400) {
	//名字
$nname="【僵尸怪】";
//等级
$ndj=70;
//HP
$nhp=11000;
//MAXHP
$nmaxhp=11000;
//MP
$nmp=1500;
//MAXMP
$nmaxmp=1500;
//攻击
$ngj=10987;
//魔攻
$nmg=10987;
//防御
$nfy=7689;
//魔防
$nmf=7689;
//冰攻
$nbg=70;
//火攻
$nhg=70;
//雷攻
$nlg=70;
//冰防
$nbf=70;
//火防
$nhf=70;
//雷防
$nlf=70;
//NPC被攻击说话语
$ntake="啊~~~哒哒~~~哒~~~~";
	//经验
$npjy=88888;//经验




} else{
$nccp=2;
echo "<font color=black>没有这个id编号".$npcc."请尝试联系gm解决此问题！！</font><br>";
}














?>



